mylawn: (pic#12935700)
Soldier: 76 ([personal profile] mylawn) wrote2019-03-16 10:52 pm

prismatica

PLAYER
HANDLE: Whit
CONTACT: [plurk.com profile] whitticus
OVER 18? Yes
CHARACTERS IN-GAME: N/A

CHARACTER
NAME: Jack Morrison | Soldier: 76
CANON: Overwatch
CANON POINT: After leaving Egypt with Ana Amari, current with all “present-day” lore as of Bastet.
AGE: Unknown, presumably mid-late 50s.
BACKGROUND: [Here!]

Additional References for Bonus Content: [The Omnic Crisis] [Overwatch (organization)] [blog post] [origin story]

PERSONALITY:
Jack Morrison was, at one point, charismatic and celebrated, a renowned and well-liked military commander noted for his moral fiber and uncanny talent for unifying conflicting personalities into a cohesive fighting force. Over the course of two decades, he uses his position to expand Overwatch beyond its original military purpose, rebuilding in the wake of a nearly apocalyptic crisis, championing international peace, and fostering groundbreaking developments in science and technology. During this time, he's widely regarded as someone the whole world could really and truly call a hero—which they did. Though we’re given only brief glimpses of the man he used to be, it’s clear that he was competent, compassionate, and thoroughly invested in his cause, never losing sight of the faith placed in him by the world at large.

It’s difficult, however, to live on a pedestal. Already duty-bound and self-sacrificing by nature, Jack pursues Overwatch’s mission at the expense of almost everything else, including, in one instance, a nation’s sovereignty. Where most of his colleagues have spouses (ex- or otherwise) and children, Jack ends a serious relationship because he knows the nature of his position means he won’t be able to give it the attention it deserves. His idealism becomes a hinderance, and he continually ignores his own wants and needs in increasingly futile efforts to keep Overwatch alive. Collapsing beneath scandal and continued onslaughts from terrorist cells, the organization is put to rest after an apparent attack on its Swiss headquarters where Jack is presumed killed in the blast.

He physically survives, but the same cannot be said for his mental state. His eulogy praised the fact that he “gave everything he was to Overwatch”—but perhaps he gave a bit too much. With all he built laid to ruin, what could possibly be left?

Christened Soldier: 76 by the media, the vigilante that crawls out of Overwatch’s rubble firmly believes that the man he used to be is dead, and with him, everything he worked for. In fact, 76 doubts it was worth working for in the first place, and thinks he wasted his time. Disillusioned, bitter, and overly-cynical, he actively tries to distance himself from the inspirational, heroic figure that he once was, writing off his prior convictions as unrealistic and painfully naive. Few prices are too high to pay for the answers that he wants, and the same drive that helped him achieve so much in his heyday has turned into single-minded, self-destructive obsession. Where Jack was unwaveringly devoted to a grander vision of world peace, 76 is shellshocked, paranoid, burdened by his failure, and fully committed to uncovering the truth of how things went so wrong—or maybe just exacting retribution for it.

His general demeanor is gruff, blunt, and sardonic. Not one to offer praise, encouragement, or words in general, 76 is impatient and terse, acutely aware of his age and a little self-deprecating with regards to it. Still, he’s stubborn, insistent, and a tenacious force to be reckoned with. 76 is exceptionally driven, and has a tendency to barrel headfirst into a fight without much thought (something for which he's criticized).

At this point, he’s a man who has lost almost everything, knows the price of war intimately, and has watched the world and his still living friends give up on the cause for which he sacrificed personal happiness. Underneath his burning desire for vengeance is someone who has nothing else to strive for. Though he's certainly aware he’s past his prime, fighting is what he knows, and the only thing he feels he can do (he is, after all, "just a soldier"). 76 functions with the knowledge that once he catches up to the ghosts he’s chasing, he’ll serve no further purpose. He’s running on borrowed time, and has to make it count.

For all of his ennui, ruthless tendencies, and questionable methodology, however, he can’t quite shake the hero thing. Though he doesn't hesitate to resort to violence, he’s noted to incapacitate rather than kill. Faced with the choice between pursuing weapons traffickers or saving the life of a civilian, he opts for the latter. Though he adamantly insists to the civilian in question that he isn’t a hero and shouldn’t be called one, there’s a part of him still devoted to doing the right thing. How he gets there, however, doesn’t matter anymore. The ends justify the means, after all.

POWERS/ABILITIES:
Enhancements - 76 was genetically augmented in his late teens/ early twenties as part of an experimental (and controversial!) US government “soldier enhancement program. As a result, he has greatly increased strength, speed, agility, stamina, and durability. He’s able to perform superhuman physical feats and maintains a kind of homeostasis that helps him adapt to harsh environments. He can take physical punishment beyond what can be withstood by a normal human, and bounces back from injury faster with an accelerated healing factor (not Wolverine fast, though—think a few hours). However, his enhancements have been shown to falter under the influence of a debilitating biological agent, and generally speaking it’s implied that he’s become less able with age.
Training - Advanced military, arms, and special/covert ops training. This is a dude with extensive tactical knowledge and experience with a wide range of martial arts styles and weaponry, who helped end the robot uprising by carrying out a series of highly technical and very dangerous asymmetrical military operations. His weapon of choice is an assault rifle tailored to graduates of the SEP, and he’s a skilled marksman even without his auto-targeting tactical visor.
Combat - Extremely skilled hand-to-hand combatant. In combination with his genetically enhanced physiology, this makes him a force to be reckoned with in a one-on-one (or five-on-one) fight. Or any kind of fight. He’s described in-universe by people who got on the wrong end of his fists and gun as “[…] a professional. Confident. Surgical”. He is known to incapacitate rather than kill.
INVENTORY:
● The clothes on his back, including equipment harnesses, body armor, and extremely cool jacket.
● An auto-targeting tactical visor that also acts as an environment scanner. He’s a competent marksman even without it.
● A heavy pulse rifle, his primary weapon, capable of both standard fire and a trio of long-range rockets, the latter of which requires a cooldown period.
● Biotic fields, short-term nanotech healing devices. He carries six of these visibly on his person, implying a limited-use functionality, so please feel free to restrict the number he’s allowed as you see fit.
● A secondary sidearm (it’s just a regular pistol)
● A stack of old photographs, including this one and this one.
MOONBLESSING: Sanguis

SAMPLES

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